domains / science / physics-simulation-and-research / physics
The two copies address completely different tasks under the same name. The first is a Unity editor skill for running physics queries (raycasts, overlaps) and configuring physics settings (gravity, materials, layer collisions). The second is a research skill that routes to guides for astrophysics, computational physics, and particle physics data analysis. They do not overlap in procedure or parameters, so crowning one would hide a real alternative.
| Repository | Path |
|---|---|
| Besty0728/Unity-Skills | SkillsForUnity/unity-skills~/skills/physics/SKILL.md |
| brycewang-stanford/Auto-Empirical-Research-Skills | skills/43-wentorai-research-plugins/skills/domains/physics/SKILL.md |
| Role | Repository | Path |
|---|---|---|
| peer | Besty0728/Unity-Skills | SkillsForUnity/unity-skills~/skills/physics/SKILL.md |
| peer | brycewang-stanford/Auto-Empirical-Research-Skills | skills/43-wentorai-research-plugins/skills/domains/physics/SKILL.md |
# Physics This skill covers two distinct domains: Unity physics configuration and physics research. ## 1. Unity Physics (Editor) Use this section for Unity editor-time physics queries and configuration. - **Queries**: Use `physics_raycast`, `physics_check_overlap`, `physics_get_gravity`, or `physics_get_layer_collision` for read-only operations. - **Configuration**: Use `physics_set_gravity`, `physics_create_material`, `physics_set_material`, or `physics_set_layer_collision` for changes (requires user grant in SemiAuto mode). - **Components**: Do not use non-existent skills like `physics_add_rigidbody`. Use the `component` module to add Rigidbody or Collider components. - **Simulation**: This module does not run physics simulation. Simulation only occurs in Play mode. ## 2. Physics Research Use this section for research tasks involving simulations, astronomical data, or computational methods. - **Astrophysics**: Use `astrophysics-data-guide` for Astropy, FITS files, and sky surveys. - **Computational Physics**: Use `computational-physics-guide` for simulation methods and research tools. - **Literature**: Use `nasa-ads-api` to search the NASA ADS bibliographic database. - **Particle Physics**: Use `particle-physics-guide` for ROOT, HEPData, and event processing. - **Quantum Computing**: Use `quantum-computing-guide` for Qiskit and Cirq frameworks.