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vr-ar
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VR/AR development principles. Comfort, interaction, performance requirements.
When to use
- Use when designing immersive locomotion, spatial interaction and comfort settings, or measuring frame times on a target headset.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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