domains / families / software-engineering / unreal-niagara
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/unreal/unreal-niagara/SKILL.md |