domains / families / software-engineering / unreal-enhanced-input
Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/unreal/unreal-enhanced-input/SKILL.md |