domains / families / software-engineering / unreal-behavior-trees
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/unreal/unreal-behavior-trees/SKILL.md |