domains / families / software-engineering / yaml-editing
yaml-editing
separate
Last-resort guidance for safely hand-editing Unity YAML
When to use
- Hand-editing YAML when REST cannot reach
- Fixing m_Script GUIDs
- Fixing broken fileID references
- Fixing .meta files
- Resolving merge conflicts
- Patching hidden ProjectSettings fields
- Repairing references after script rename or move
When not to use
- Normal object/asset work
- GameObjects / components
- Prefabs
- ScriptableObjects
- Scenes
- Importers
- Graphics / rendering
- Hand-editing YAML for convenience
Skill page
Source