domains / families / software-engineering / pico-design
pico-design
separate
Doc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform services, version diffs 2.x-3.4, hallucination shields
When to use
- Writing or reviewing PICO Unity Integration SDK code
- Setting up a PICO XR project or choosing the Unity OpenXR plugin route
- Video seethrough, spatial anchors, spatial mesh, SecureMR, and platform services
- Migrating from SDK 2.x or an older 3.x version
When not to use
- General XR Interaction Toolkit interaction (rig/grab/teleport/XR UI)
- Architecture and lifecycle decisions
- Performance review hot paths
- URP assets and rendering pipeline operations
Skill page
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