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shadergraph-design
separate
Source-anchored Shader Graph design rules for Unity 2022.3
When to use
- Building or reviewing Shader Graphs
- Structuring node chains or SubGraphs
- Laying out blackboard/keywords
- Following URP/HDRP graph recipes
- Designing new Graph or SubGraph architecture
- Advising on blackboard properties, keywords, samplers, or SubGraph boundaries
When not to use
- Mutating Master Stack, Target, Context, Block, or SubGraph output structure
- Editing by node name
- Recommending nodes outside the current whitelist without disclaimer
Skill page
Source