domains / families / software-engineering / shadergraph
shadergraph
separate
Create and inspect Shader Graph assets
When to use
- Creating a Shader Graph
- Inspecting graph structure
- Making controlled blackboard/node edits
- Creating Shader Sub Graph assets
- Adding, moving, connecting, or disconnecting nodes
- Setting node defaults and settings
- Managing graph properties and keywords
- Reimporting Shader Graph assets
When not to use
- HLSL text shaders
- Editing SubGraphOutputNode structure
- Retrying reflection or type lookup failures with different argument shapes
Skill page
Source