domains / families / software-engineering / shader
shader
separate
Manage HLSL/ShaderLab .shader files
When to use
- Creating or editing handwritten shaders
- Listing or finding .shader files
- Inspecting properties/keywords
- Checking shader compilation errors
- Getting shader variant count
- Creating URP shaders from templates
- Toggling global shader keywords
When not to use
- Node-based ShaderGraph
- Material property changes
- Material keyword control
- Setting shader properties on materials
- Assigning shaders to materials
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