domains / families / software-engineering / scenario-unity-shaders

scenario-unity-shaders

separate

Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/unity/scenario-unity-shaders/SKILL.md