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validate-urp-render-graph-renderer-feature
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Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
When to use
- Review a Unity 6+ URP Render Graph `ScriptableRendererFeature` and its associated pass implementation for correctness issues related to material binding, resource wiring, render graph texture creation, static render function structure, glo…
- reviewing AI-generated Unity URP Render Graph renderer feature code
- validating a custom `ScriptableRendererFeature` before integrating it
- checking for common Render Graph resource wiring and pass setup mistakes
- diagnosing suspicious but plausible Render Graph pass implementations
- reviewing whether a custom raster/blit/copy pass uses the most appropriate Render Graph helper APIs
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