domains / families / software-engineering / prefab
prefab
separate
Manage Prefabs and variants
When to use
- Creating or editing prefabs
- Instantiating or applying prefab changes
- Finding instances in scenes
- Creating prefab variants
- Direct asset editing
- Batch instantiation
- Reverting or applying overrides
When not to use
- Guessing parameters without reading schema
- Using non-existent skills like prefab_create_from_object
- Using non-existent skills like prefab_spawn
- Using non-existent skills like prefab_edit
- Using non-existent skills like prefab_save
Skill page
Source