domains / families / software-engineering / scenario-unity-performance

scenario-unity-performance

separate

Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.

When to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/unity/scenario-unity-performance/SKILL.md