domains / families / software-engineering / optimization
optimization
separate
Optimize project assets and scenes
When to use
- Reducing build size
- Batch-compressing assets
- Analyzing scene poly/material usage
- Optimizing texture settings
- Setting mesh compression
- Finding large assets
- Setting static flags
- Analyzing scene performance bottlenecks
When not to use
- Profiler metrics
- Performance review guidance
- Delete operations
- PlayMode operations
- Reload operations
- RiskLevel=high operations
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