domains / families / software-engineering / netcode-design
netcode-design
separate
Source-anchored design rules for Netcode for GameObjects 2.x
When to use
- Writing or reviewing multiplayer code
- Designing server/distributed authority
- Wiring RPCs or NetworkVariables
- Debugging netcode
- NetworkBehaviour scripts
- NetworkManager startup/shutdown
- NetworkObject Spawn/Despawn
- UnityTransport configuration
When not to use
- Generating NetworkBehaviour scripts
- Bulk attaching NetworkObject/NetworkTransform
- Architecture-level decisions
Skill page
Source