domains / families / software-engineering / navmesh
navmesh
separate
Bake and query Unity NavMesh
When to use
- Setting up navigation
- Baking a NavMesh
- Testing agent paths
- Tuning bake parameters
- Calculating paths between points
- Sampling nearest NavMesh positions
- Configuring NavMeshAgent components
- Configuring NavMeshObstacle components
When not to use
- Creating NavMesh via navmesh_create
- Adding agent components via navmesh_add_agent_component
- Setting agent speed via navmesh_set_agent_speed
- General component management outside NavMesh context
Skill page
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