domains / families / software-engineering / gameobject
gameobject
separate
Create and manipulate GameObjects
When to use
- Building or restructuring scene hierarchy
- Spawning or removing objects
- Adjusting transforms
- Duplicating objects
- Renaming objects
- Setting active state
- Setting parent
- Setting layer or tag
When not to use
- Adding components
- Modifying materials or colours
- Searching objects via scene_find_objects
Skill page
Source