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event
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Wire UnityEvent persistent listeners at editor time
When to use
- Hooking up UnityEvents in the Inspector
- Wiring button or trigger callbacks
- Scripting persistent listeners
- Inspecting persistent listeners
- Modifying persistent listeners
- Adding persistent listeners
- Removing persistent listeners
- Invoking UnityEvents
When not to use
- XR interaction events
- C# event code
- Creating UnityEvents
- Triggering UnityEvents
- Subscribing to events
- Removing events
Skill page
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