domains / families / software-engineering / unity-cli
Guide for using the experimental Unity CLI with bound UnitySkills projects Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP server, or run any unity command.
The two copies describe different, non-interchangeable procedures for the same skill name. The Unity-Technologies copy is the upstream CLI skill: it drives a running Editor via the Pipeline package, covers installation, global flags, and live command execution. The Besty0728 copy is a community 'advisory' wrapper that gates all CLI use behind a project-specific cli_config.json, treats the CLI as experimental/beta, and focuses on cold-starting the Editor and preflight checks. Neither copy contains the other's core authorization model or primary workflow, so crowning one would hide a real alternative.