domains / families / software-engineering / editor
editor
separate
Control and observe the Unity Editor state
When to use
- Reading persistent scene/file changes
- Driving play mode
- Inspecting runtime state
- Executing menu items
- Selecting GameObjects
- Undoing and redoing actions
- Getting editor state, tags, and layers
When not to use
- Parsing scene YAML
- Compilation checks
- Getting console errors
- Saving scenes directly via editor_save
Skill page
Source