domains / families / software-engineering / async
async
separate
Advise on Unity async and lifecycle strategy
When to use
- Choosing Update/coroutine/UniTask/timer
- Handling cancellation and cleanup
- Deciding how runtime work should be scheduled
- Defining lifecycle ownership
- Managing subscribe-unsubscribe symmetry
When not to use
- REST protocol's own async jobs
- jobId / polling / job_status
- GET /jobs/{id}
Skill page
Source