domains / families / software-engineering / animator
animator
separate
Edit Unity Animator Controllers and drive runtime parameters
When to use
- Setting up or wiring an Animator
- Adjusting animation state machines
- Driving animation parameters at runtime
- Creating Animator Controllers
- Adding layers, states, and transitions
- Assigning controllers to GameObjects
- Playing animation states
When not to use
- Timeline animation
- Component properties on Animator
- Animation import settings
- Creating AnimationClips
- Deleting assets
- PlayMode operations
- Reload operations
Skill page
Source