domains / families / software-engineering / probuilder
probuilder
separate
Model editable meshes with ProBuilder for blockout
When to use
- Blocking out levels
- Building or editing ProBuilder geometry
- Prototyping shapes in-editor
- Procedural mesh refinement
- Level geometry creation
When not to use
- Regular primitive GameObjects
- Ordinary primitive objects without editable topology
- Material asset creation
- Shader work
Skill page
Source