domains / families / software-engineering / swiftui-liquid-glass
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment. Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
The Dimillian/Skills copy is the base procedure, and the sickn33 and LeoYeAI copies are near-verbatim reproductions of it. However, the dpearson2699 copy is a materially expanded version that adds API signatures, a Glass struct property table, transition style decision rules (matchedGeometry vs materialize vs identity), configurable button styles, and related iOS 26 APIs (scrollEdgeEffectStyle, backgroundExtensionEffect, ToolbarSpacer) that the other copies lack. Crowning the Dimillian copy would hide these real, non-conflicting additions, so the copies should be combined.