domains / families / software-engineering / roblox-physics
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/other-engines/roblox-physics/SKILL.md |