domains / families / software-engineering / roblox-physics

roblox-physics

separate

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

When to use

When not to use

Skill page

Source

RepositoryPath
gamedev-skills/awesome-gamedev-agent-skillsskills/other-engines/roblox-physics/SKILL.md