domains / families / software-engineering / prototype-fast
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/workflows/prototype-fast/SKILL.md |