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mobile-games
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Mobile game development principles. Touch input, battery, performance, app stores.
When to use
- Use when adapting gameplay to touch controls, mobile interruptions, battery and thermal constraints, or preparing a store submission.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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