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godot-gdscript-headless-testing

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Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.

When to use

When not to use

Skill page

Source

RepositoryPath
gamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-gdscript-headless-testing/SKILL.md