domains / families / software-engineering / godot-gdscript-headless-testing
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/godot/godot-gdscript-headless-testing/SKILL.md |