domains / families / software-engineering / godot-animation

godot-animation

separate

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

When to use

When not to use

Skill page

Source

RepositoryPath
gamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-animation/SKILL.md