domains / families / software-engineering / godot-animation
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/godot/godot-animation/SKILL.md |