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godot-3d-essentials

separate

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

When to use

When not to use

Skill page

Source

RepositoryPath
gamedev-skills/awesome-gamedev-agent-skillsskills/godot/godot-3d-essentials/SKILL.md