domains / families / software-engineering / save-systems
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/disciplines/save-systems/SKILL.md |