domains / families / software-engineering / build-game-changelog
build-game-changelog
separate
Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.
When to use
- add or revise a changelog or version screen in a game
- reconstruct release history from deployments and Git
- define version-bump rules
- keep displayed versions synchronized with live builds
- test changelog mechanics across desktop and mobile
- backfill ledger from production deployments
- integrate changelog with game menu navigation
- audit release provenance and version continuity
When not to use
- bump versions for local commits, drafts, tests, or failed builds
- invent missing release dates, source revisions, features, or version mappings
- maintain a second hand-written version constant
- use self-referential source metadata without build-time injection or external storage
Skill page
Source
| Repository | Path |
|---|
| MengTo/Skills | agent-skills/game-development/build-game-changelog/SKILL.md |