domains / families / software-engineering / procedural-gen
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
| Repository | Path |
|---|---|
| gamedev-skills/awesome-gamedev-agent-skills | skills/disciplines/procedural-gen/SKILL.md |