domains / families / software-engineering / game-design
game-design
authentic
Game design principles. GDD structure, balancing, player psychology, progression.
When to use
- Use when designing a playable core loop, preparing a GDD, balancing difficulty, or evaluating progression through playtests.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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