domains / families / software-engineering / implement-fog-of-war
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
| Repository | Path |
|---|---|
| MengTo/Skills | agent-skills/codex/implement-fog-of-war/SKILL.md |