domains / families / software-engineering / implement-fog-of-war

implement-fog-of-war

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Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

When to use

When not to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/codex/implement-fog-of-war/SKILL.md