domains / families / software-engineering / author-game-levels
author-game-levels
separate
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.
When to use
- movement and camera routes
- collision and navigation
- encounter zones
- landmarks and objectives
- pickups and motivated lighting
- visibility and deterministic level data
- desktop and mobile playthrough verification
When not to use
- stairs, ramps, raised platforms, drop-offs, cliffs, bridges, ledges, pits, or vertical traversal
- changing gameplay elevation for shortcuts, arenas, hazards, rewards, or visual variety
- inferring collision, navigation, or encounter boundaries from decoration alone
Skill page
Source
| Repository | Path |
|---|
| MengTo/Skills | agent-skills/game-development/author-game-levels/SKILL.md |