domains / families / software-engineering / author-game-levels

author-game-levels

separate

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.

When to use

When not to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/game-development/author-game-levels/SKILL.md