domains / families / software-engineering / build-game-inventory

build-game-inventory

separate

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

When to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/game-development/build-game-inventory/SKILL.md