domains / families / software-engineering / engine-selection
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, Ink, Twine. Use when choosing a stack or comparing runtimes before implementation.
| Repository | Path |
|---|---|
| sickn33/agentic-awesome-skills | plugins/agentic-awesome-skills-claude/skills/game-development/engine-selection/SKILL.md |