domains / families / software-engineering / build-threejs-enemy-systems

build-threejs-enemy-systems

separate

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

When to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/game-development/build-threejs-enemy-systems/SKILL.md