domains / families / software-engineering / scenario-godot-vfx

scenario-godot-vfx

separate

Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/godot/scenario-godot-vfx/SKILL.md