domains / families / software-engineering / scenario-godot-gameplay

scenario-godot-gameplay

separate

Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.

When to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/godot/scenario-godot-gameplay/SKILL.md