domains / families / software-engineering / design-action-combat
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
| Repository | Path |
|---|---|
| MengTo/Skills | agent-skills/game-development/design-action-combat/SKILL.md |