domains / families / software-engineering / build-rigged-game-assets

build-rigged-game-assets

separate

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

When to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/game-development/build-rigged-game-assets/SKILL.md