domains / families / software-engineering / tune-enemy-ai
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.
| Repository | Path |
|---|---|
| MengTo/Skills | agent-skills/game-development/tune-enemy-ai/SKILL.md |