domains / families / software-engineering / architecture
Advise on Unity gameplay and system architecture Architecture design skill with ADR records, system design checklists, scalability assessment, and architecture patterns
The three copies cover different scopes and workflows. The first is a Unity-specific gameplay architecture advisor with concrete C#/MonoBehaviour execution-order and guard-clause rules. The second is a general system-design skill focused on ADRs, checklists, and patterns. The third is a general decision framework that references external files for context discovery, trade-offs, and pattern selection. No single copy is the procedure the others reproduce; each contains material steps or constraints the others lack.