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threejs-shaders
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Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
When to use
- You need custom shader logic in Three.js.
- The task involves `ShaderMaterial`, uniforms, GLSL, vertex deformation, or fragment-based effects.
- You are extending material behavior beyond what built-in materials provide.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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