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threejs-animation
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Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
When to use
- You need to animate objects, rigs, morph targets, or imported GLTF animations in Three.js.
- The task involves mixers, clips, keyframes, procedural motion, or animation blending.
- You are building motion behavior in a Three.js scene rather than just static rendering.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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