domains / families / software-engineering / 3d-games
3d-games
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3D game development principles. Rendering, shaders, physics, cameras.
When to use
- Use when implementing or profiling a 3D rendering pipeline, shaders, colliders, cameras, lighting or level-of-detail transitions.
When not to use
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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