domains / families / science / physical-ai-neural-reconstruction
physical-ai-neural-reconstruction
separate
Router for NVIDIA NuRec/NRE: USDZ rendering, NCore conversion, 3DGS, gRPC sensor sim, carline adaptation, PhysicalAI HF datasets. Do NOT use for SimReady or infra setup.
When to use
- Identify which upstream sibling skill answers a NuRec question.
- Locate, clone, or refresh the canonical `nurec-skills` checkout.
- Order multi-step NuRec workflows (data → conversion → train →
- SimReady packaging of CAD or source meshes → use
- Generic USD performance tuning unrelated to NuRec → use
- AKS / OSMO / NIM Operator infrastructure setup → use
- Read this skill **first** whenever a user mentions any of: `nurec`, `nurec router`, `nurec index`, `neural reconstruction`, `neural reconstruction engine`, `NRE`, `3DGUT`, `3DGRT`, `USDZ`, `NCore V4`, `sensorsim`, `sensor sim`, `novel view…
When not to use
- **Router only.** This skill never executes mutating NuRec commands.
- **Upstream-pinned.** Most recipes live in
- **Hand-curated catalogue.** A newly-added upstream sibling is not
- **Gated content.** `nvidia/PhysicalAI-*`, `nvidia/Harmonizer`, and
- **Heavy footprint.** A complete NuRec workflow can leave 150 GB+
- **NVIDIA-only stack.** Requires Linux x86_64 plus an NVIDIA GPU and
- **No Omniverse / Isaac Sim integration steps.** Handing a USDZ to
- **Not a SimReady pipeline.** NuRec produces a renderable USDZ from
Skill page
Source
| Repository | Path |
|---|
| NVIDIA/skills | skills/physical-ai-neural-reconstruction/SKILL.md |